Squad ManagementCondition & InjuriesGame data, March 2026

eFootball Condition, Fatigue &
Injuries Explained

In eFootball Dream Team, a player's Condition (the form arrow) affects his abilities in a match, and the game data sets it per player per week, not by how often you play him. Konami documents no fatigue that carries between matches and no injury system for Dream Team, so you do not need to rotate to keep players fresh. What is worth doing is checking each week's arrows and managing Stamina inside a match.

5Condition levels
51Weeks of history
85.5%Weeks at middle level
Updated October 2026•7 min read•By eFootball Market

What Condition Is

Konami's FAQ lists two things that affect a player's abilities once he is registered in your Game Plan: his Condition during a match, and the chosen Team Playstyle together with the manager's proficiency in it. Condition is shown as an arrow next to each player.

The game data stores Condition as a number from 0 to 4, with 2 as the flat middle arrow. We read the higher values as the upward arrows and the lower values as the downward ones. Konami does not publish how many stat points each arrow is worth, so any guide quoting exact percentages is guessing.

How often each level appears

Share of all weekly values for the 16,929 regular cards that have a condition history (51 weeks each, game data March 2026):

85.5%
Middle (flat)
6.9%
One step above
1.2%
Top level
6.1%
One step below
0.3%
Bottom level

5,913 of those cards (35%) stayed at the middle level for all 51 weeks. Big swings are rare: the top and bottom levels together make up 1.5% of weekly values.

Players Whose Condition Moved Most

Weeks out of 51 spent above, at and below the middle level, from the game data dated March 2026. These are among the most changeable cards in the file; most players move far less.

PlayerAboveMiddleBelow

Because the value is stored once per player per week, it is set for the card, not by how you use it, and nothing in Konami's documentation says that resting a player changes his arrow. Cards that depict a player in a past season, such as Pele and Johan Cruyff, all carry the same value (one step above the middle) in this file and have no weekly history.

Stamina, Fatigue and Injuries

Stamina is a match stat

Stamina is one of a player's stats and is used up as he runs during a match. Konami's v6.0.0 notes changed two things: the Long Ball Counter playstyle had been using less Stamina than others during counter-attacks, and centre backs now recover slightly more Stamina at half-time.

Konami describes no fatigue that carries from one match to the next. In-match substitutions are the tool here. The players who keep running longest are on our best stamina list.

Injuries: what is known

The game data gives every player an Injury Resistance value on a three-step scale: 76.6% of the 40,385 real cards have the middle value, 12.3% the lowest and 11.1% the highest.

Konami's overview, FAQ and v6.0.0 notes say nothing about injuries in Dream Team: no injury list, recovery time or treatment item. So we cannot tell you how Injury Resistance plays out, and any guide promising an "injury prevention" method is going beyond what is documented.

Known vs Not Known

Condition

Known: Affects abilities in a match (Konami FAQ). Stored per player per week (game data).

Not known: The exact stat change for each arrow.

Stamina

Known: Used up during a match; v6.0.0 tuned usage for Long Ball Counter and half-time recovery for centre backs.

Not known: Any carry-over between matches. Konami describes none.

Injuries

Known: Every player has an Injury Resistance value in the game data.

Not known: How it is used. Konami documents no injury system for Dream Team.

Squad size

Known: Up to 900 Backup Player Slots; one copy of a player per Game Plan.

Not known: Nothing: these are official limits.

What "Rotation" Is Actually Useful For

General advice based on the official mechanics above:

1

Check the arrows when they change

Since condition moves week to week, a quick look at your Game Plan after it changes lets you swap a player on a downward arrow for a backup on a flat or upward one.

2

Keep a backup for key positions

You cannot field two copies of the same player, so a second player for important roles gives you an option when your first choice is on a down arrow.

3

Build squads for Events

Konami says signing players who fit an Event's theme gives you an advantage in that Event, so a wider squad helps more than condition does.

4

Manage Stamina in the match

Use substitutions for tired players during the game. That is where fatigue really exists.

Looking for an Account with More Squad Depth?

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Frequently Asked Questions

What do the condition arrows mean in eFootball?

The arrow shows a player's Condition, his current form. Konami lists Condition during a match as one of the factors that affect a player's abilities once he is in your Game Plan. The game data stores it as five levels, with the middle (flat) level by far the most common. Konami does not publish exact stat changes for each arrow.

How often does player condition change in eFootball?

The game data keeps one condition value per player per week, with 51 weekly values in the March 2026 file. Most players stay level: 85.5% of the weekly values for the 16,929 cards with a history are the middle value, and 35% of those cards never moved off it.

Does playing a player every match lower his condition?

Nothing in Konami's documentation says so, and the game data points the other way: condition is stored per player per week, not per match you play. There is no official mechanic where resting a player restores his condition, so there is no need to rotate for condition alone.

Are there injuries in eFootball Dream Team?

Konami's game overview, FAQ and v6.0.0 notes do not describe any injury system for Dream Team: no injury lists, recovery times or treatment items. The game data does give every player an Injury Resistance value, but Konami does not explain how it is used, so we cannot say more than that.

What is Injury Resistance in eFootball?

It is a value the game data stores for every player on a three-step scale. In the March 2026 file, 76.6% of real cards have the middle value, 12.3% the lowest and 11.1% the highest. Konami does not document its effect in Dream Team.

Is there fatigue between matches in eFootball?

Konami documents Stamina as something used up during a match. The v6.0.0 update changed how fast Long Ball Counter uses Stamina and slightly increased how much centre backs recover at half-time. Konami does not describe any fatigue that carries over from one Dream Team match to the next.

Do Epic and Legendary players have fixed condition?

What we can see is limited to the data. In the March 2026 file, all 1,120 cards that depict a player in a past season, such as Pele and Johan Cruyff, carry the same condition value, one step above the middle, and none of them has a weekly history. Konami does not state a rule for this, so it may change.

How many players can I keep in my eFootball squad?

Since v6.0.0 the maximum number of Backup Player Slots is 900. You can own several copies of the same player, but you cannot put more than one copy of a player in your Game Plan at the same time.

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