eFootball Training Guide: How Player Development Really Works
In eFootball you develop a player in two steps: raise his level by playing matches or using Level Training Programs, then spend the Progression Points each level gives on his stats, automatically or by hand. On top of that you can add up to 5 Additional Skills, raise Position Proficiency, pass Exp and skills on through Player Fusion, and use Boosters to take certain stats past 99. Trending cards are the one type that cannot be developed.
The Six Development Tools
All of these live under My Team > Players. Konami's game overview describes each one; the items that feed them come from event rewards and other in-game rewards, which arrive in your Inbox.
Grant a player Experience Points. Players also gain Exp by featuring in matches.
Earned each time a player levels up and spent to raise his stats, automatically or by hand. Resettable at any time.
Add Additional Skills to a player, up to a maximum of 5.
Raise Position Proficiency for up to 2 positions, chosen at random from the player's eligible list.
Pass a player's Experience Points and Additional Skills on to another player.
Enhance certain stats and let them go beyond the ceiling of 99. Some players have a slot for an extra Booster.
Developing a Player Step by Step
Pick who to develop
Go to My Team > Players and choose a player. Trending cards cannot be developed, so start with a player you will keep in your Game Plan.
Raise his level
Feature him in matches or use Level Training Programs from event rewards to give him Experience Points. Every level up gives Progression Points.
Spend Progression Points
Use Auto Development to let the game maximise his Overall Rating, or Manual Development to choose where the points go. The Recommended function can allocate them for you.
Add skills and positions
Use Skill Training Programs to add up to 5 Additional Skills, and Position Training Programs to raise Position Proficiency for up to 2 positions.
Lock the player
Use the Lock function so he cannot be released by mistake. Konami cannot restore released players.
Auto or Manual Development?
Whenever the player levels up, his points are allocated, in Konami's words, "in a way that will maximise his Overall Rating". Choose this if the Overall number (and your team strength) is what you care about.
You decide where the points go, for example more pace on a winger or more passing on a midfielder. The Recommended function fills the points in for you if you are unsure, and you can reset them at any time.
In the game data, stats are grouped into categories such as Shooting, Passing, Dribbling, Dexterity, Lower Body Strength, Aerial Strength and Defending, plus three goalkeeping groups. Since v6.0.0, the Player Progression screen also shows a player's stats under your current Game Plan, so you can see how a change plays out in your actual setup before you commit.
How Much a Player Grows: Real Numbers
Starting Overall, Overall when fully developed, and maximum level for the regular card of well known players. Source: game data, March 2026.
| Player | Position | Start | Fully developed | Max level |
|---|---|---|---|---|
| Kylian Mbappe | CF | 85 | 99 | 22 |
| Erling Haaland | CF | 84 | 99 | 25 |
| Lamine Yamal | RWF | 83 | 99 | 29 |
| Jude Bellingham | AMF | 84 | 99 | 28 |
| Pedri | CMF | 83 | 98 | 28 |
| Rodri | DMF | 84 | 97 | 23 |
| Virgil van Dijk | CB | 83 | 97 | 20 |
| Gianluigi Donnarumma | GK | 83 | 97 | 21 |
Every one of these cards gains between 13 and 16 Overall points from levelling alone. Across all 40,385 real cards in the file, the average gap between starting and fully developed Overall is about 14 points. That is why an undeveloped squad can look much weaker than it really is. You can find the cards that end up highest on our highest potential players page, and the youngest ones at best wonderkids.
How Many Training Items You Can Hold
From Konami's FAQ. Anything received above a limit is lost.
Practical Tips
General advice based on how the official systems work.
Why do two copies of the same player show different ratings? Konami's FAQ says a player's Overall can vary with his Player Type and how he was developed. In Game Plan it can also drop if your manager has a low proficiency in the selected Team Playstyle. See our team strength guide for more on that.
Comparing Accounts with Developed Squads?
Listings on eFootball Market show team strength, and you can filter by it. As of October 2026 the median asking price is $100.
Payment is held in escrow until you log in, change the email and password, and confirm the players match the listing, or open a dispute for an admin to review. Buying an account breaks Konami's Terms of Use, and escrow protects your money, not the account's standing.
Frequently Asked Questions
How do I max a player's stats in eFootball?
Level him to his maximum level through matches and Level Training Programs, then spend all of his Progression Points. Auto Development allocates the points to maximise his Overall Rating. Boosters can then push certain stats beyond 99. Trending cards cannot be developed at all.
Why didn't my player's stats improve when he levelled up?
Levelling up gives Progression Points, but the stats only rise once those points are spent. If Auto Development is not selected, go to the player's Player Progression screen and allocate the points yourself, or use the Recommended function.
Can I reset Progression Points in eFootball?
Yes. In the player's menu go to Player Progression > Reset Player Progression. Konami says you can reset a player's Progression Points at any time, so a manual build is never permanent.
Which players cannot be trained in eFootball?
Trending cards, which are based on a specific match or week of the current season, do not level up and cannot be developed. Epic, Legendary, Highlight, Featured and Standard cards can all be developed.
How many skills can I add to a player?
Skill Training Programs can add a maximum of 5 Additional Skills to a player. Player Fusion can pass Additional Skills, along with Experience Points, from one player to another.
Can I choose which position Position Training adds?
No. Position Training raises Position Proficiency for up to 2 positions at random from the player's eligible list. Since v6.0.0 the position already registered on the player's card is no longer one of the outcomes.
Can player stats go above 99 in eFootball?
Yes, through Boosters. Konami says Boosters enhance certain stats and let Player Progression take them beyond the ceiling of 99. Some Boosters, such as Live Link and Squad Link types, only activate when their conditions are met.
How many training tokens can I hold?
According to Konami's FAQ, up to 9,999 of each type of Exp. Token, 9,999 Random Skill Tokens, 9,999 Advanced Skill Tokens and 9,999 Position Tokens, plus 99,999 Select Booster Tokens and Random Booster Tokens. Any extra above these limits is lost.